However, if you're into modding, there is an entire set of mods that disables advanced technology and even things like firearms, and also tons of mods adding properly 'tribal', early oriental, or even medieval appliances, furniture, technologies, and other objects/items/weapons/factions. Yeah, Tribal start is problematic - though,if you're playing Vanilla, a time would come (assuming your tribe lives long enough to see it) when you'll effectively catch up to regular Spacer-era colonies, just with every research taking seasons-to-years instead of days-to-weeks, and it's all the 'old routine' from there. ![]() Not being able to have good technology is what is really difficult. (I do have it on Rough difficulty and Permadeath). Right now I am trying a tribal playthrough, and man is it hard. In any case, I now understand much more due to your post. I was just confused on the difference between Degradation and Spoilage. I had already kind of assumed/knew that if food wasn't frozen it would spoil. Originally posted by Sithis:Or to keep them indoors, as the game does not simulate humidity or temperature-related damage, unless we're talking about flammable materials and temperature ranges of above a 100*C. Which is why bizarrely, it might be a good idea just to bury items you do not wish to deteriorate ) Or to keep them indoors, as the game does not simulate humidity or temperature-related damage, unless we're talking about flammable materials and temperature ranges of above a 100*C. This is called Deterioration in-game - item's degradation, loss of integrity and effectiveness, until it completely vanishes upon reaching 0.00 'Health'.Items that decompose naturally in the open should also decompose when under the grass too. The longer it is out in the open, the less durable or useful it becomes, getting less and less effective and more frail, until finally it eventually rusts into dust. A freshly-manufactured sword would have its Health at 100%, and when stored in a dry room at regular temperature, not exposed to any sorts of corroding agents, can rest there almost indefinitely leave it on the grass out in theopen, and it starts degrading, corroding, rusting - effectively, losing Health. Originally posted by Sithis:An item has its own 'health', which is another word for 'integrity'. The effects of both are somewhat similar, but Spoiling items never behave 'worse' than their fresher versions, while some Deteriorating items can be less effective than new, but as any item reaches the Spoilage time/0.00 Health, they vanish into thin air.Īs such, it doesn't matter where you keep food, it won't be spoiling faster/slower unless you put it into the fridge, while a metal sword would still corrode and Deteriorate eventually even if you refrigerate it to -50*C somewhere on the Northern Pole. As long as there is 1 minute of in-game time left before the item spoils, it can be used for cooking or eaten fresh the moment it reaches the 'spoils' state, it is destroyed in-game to not have you also manage rot. ![]() Once it's at least a bit rotten, it's no longer 'fully' safely edible, which the game shorthands by making the item disappear. ![]() It doesn't matter where the item is, as long as it's an organic piece of food that is not completely sealed (like Rations are) or properly refrigerated, it will be perfectly edible only for some time, until it starts spoiling, becoming 'bad' and rotting. ![]() Spoilage, however, is a different thing, from the gameplay's standpoint. This is called Deterioration in-game - item's degradation, loss of integrity and effectiveness, until it completely vanishes upon reaching 0.00 'Health'. An item has its own 'health', which is another word for 'integrity'.
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